Beautiful Accident: Ghosts

I was coding in a tail made out of circles from 2 to 0.1 radius (was trying to make them look like sperm since I think the new game name will be Fertile Ground), when all of a sudden, the boids came out looking like ghosts. Having two body segments that have connective tissue looks extremely expressive, and pulls the feeling away from single-celled organisms. Trying to figure out a game narrative that takes a critical look at conception. Something to do with intelligent design?

The offending chunk of code after the jump:

The trick: I used

5.0f

instead of

TRAIL_LENGTH

(which is defined as 15)…

	for(int i=TAIL_LENGTH-1;i>=0;i--){
		glPushMatrix();
			glTranslatef(tail[i].x,tail[i].y,0);
				ofCircle(0,0,2.1f-(float)i/5.0f*2);
		glPopMatrix();
	}

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