Here I’m loading in data from an external CSV file that I exported from my google analytics page. Download the analytics.zip file to get the PDE, CSV and font files all together…
Source code: analytics
Built with Processing
Here I’m loading in data from an external CSV file that I exported from my google analytics page. Download the analytics.zip file to get the PDE, CSV and font files all together…
Source code: analytics
Built with Processing
A Google Earth-based chronicle of Canadian author, Farley Mowat’s journey to Siberia in the 1960s.
The Celestial Curling prototype was set up yesterday and was confronted with a number of Computer Vision issues. Aside from the embarrassingly long setup time, the camera image gave back a horizontally-inverted image (a quick fix with the math in Processing) and the camera had an awful lot of difficulty picking up game pieces that weren’t directly in the middle of the screen. In order to address this, I cracked open the case of the camera, and mounted it higher up, leaving room for a paper cone construction to diffuse the infrared illuminators light outwards. The paper seemed to block too much light, although the small amount of light that it put out seemed evenly distributed. Operating in these low-light conditions will likely create a lot of noise in the computer vision, so I’m going to do a few things that should help.
Below is a video of my object tracking code working without the acrylic playfield in place.
This stuff is no joke more later…