Created New Art for my Augmented Dart Game thesis project. The previous characters were “cute”, and user testing showed that teens related to them, but the focus got away from the emergent behaviour, which is the core of the game. Now focussing on creating a more cohesive system, where the creatures relate visually with their environment. And they’re prettier.
Tag: production
Managed to get Theo Watson’s Vector Field example up and running…
This is important as it will allow the digital creatures in my thesis game to stay within level boundaries that I define. The dart throws will modify the vector field, coaxing them to move out of bounds, which kills their asses.